Thursday, January 26, 2023
Lighting Workshop Module #3
Thursday, January 19, 2023
Lighting Workshop Module #2
Tuesday, January 10, 2023
Lighting Workshop Module #1
Thursday, December 1, 2022
Week 15 VR Interactive Characters (Final Pass)
This week, I worked troubleshooting issues with Perforce and cleaning up the problem files in our project.
I also added music to the game, set up a few lights on top of Zach's base and set up colliders on Dr. Frank.
Tuesday, November 22, 2022
Week 13 VR Interactive Characters (Clean Pass)
This week I updated our character rig to fit Aimee's re-topologized character based on some suggestions I gave her. I added a name to the control rig, re skinned, and added some groups on the controls for easier animating.
I troubleshooted issues on the Characters textures and put got them into engine.
I also added a fire vfx into the fireplace of our characters office. I used a Niagara Emitter and System.
I had a bunch of iterations submitted into Perforce.
Thursday, November 17, 2022
Week 12 VR Interactive Characters (Proxy Pass)
This week I worked on creating an FK rig for our Dr. Frankenstein interactive character. I kept his body and head fairly simple, but rigged his fingers for optimal bendability. For the next pass I plan to refine the rig by make the weights perfect, creating more interesting controllers and maybe adding some driven keys for more time efficient animation.
I also set up his assets in Engine and went over some geo update requests with Amiee for the final skin.
Monday, November 14, 2022
VR Week 11: Hands and Props
The first thing I did this week was reskin the crab claw to accommodate for new topology on our final model.
Final Presentation: Howl's Moving Castle
Final Presentation: Howl's Moving Castle For this last turn in, I worked on implementing animations that Marshall created using my cast...
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These are some 3D models that inspire me. All of them come from the artist Miki Bencz. Inspiration PureRef Board
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Final Presentation: Howl's Moving Castle For this last turn in, I worked on implementing animations that Marshall created using my cast...
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While working on the 3D pixel art assignment, I ran into some roadblocks whilst learning my way around in Unreal 5. Here are some thing...