Thursday, January 26, 2023

Lighting Workshop Module #3

 The first thing I did was take this dog scan into substance and generate UV's. Next I decided that I wanted to make my dogs resemble a brand new copper statue.

Close up shot, emphasizing the scratches on the material.

 I found hex code online for a copper color I liked and piped it into my vector3 node. I added a texture sample to give the statue natural grooves and imperfections while still seeming new to make the statue pop. 




Thursday, January 19, 2023

Lighting Workshop Module #2

First lighting scenario with an outdoor HDRI, a grey infinity wall and a 154 focal length lens.



This second shot, I changed the material on the infinity wall to white and the exposure on the directional to a lower value.




Playing with composition and light values.



Tuesday, January 10, 2023

Lighting Workshop Module #1

 Here is my black and white render. I started with the key and fill, then added the dome and back lights, adjusting as needed. 



And my colored light render featuring red for key, green for fill, and blue for rim/back.





I had a total of 5 lights in the scene. I wanted to try for 4, but ended up needing 2 back lights to get the effect I wanted.






Final Presentation: Howl's Moving Castle

 Final Presentation: Howl's Moving Castle For this last turn in, I worked on implementing animations that Marshall created using my cast...