Thursday, December 1, 2022

Week 15 VR Interactive Characters (Final Pass)

This week, I worked troubleshooting issues with Perforce and cleaning up the problem files in our project.


I also added music to the game, set up a few lights on top of Zach's base and set up colliders on Dr. Frank.


I set up and tested the doctors animation state machine and got all of the states working.


I set up the Character Pawn Blueprint with a beginning and an end overlap node. 

Close up example of the Character BP nodes.



Final Presentation: Howl's Moving Castle

 Final Presentation: Howl's Moving Castle For this last turn in, I worked on implementing animations that Marshall created using my cast...