Monday, November 14, 2022

VR Week 11: Hands and Props

 The first thing I did this week was reskin the crab claw to accommodate for new topology on our final model. 


 I worked with Aimee to troubleshoot issues and implemented the textures in game. I worked with Zach to fix the rotation of our hands in game and get our assets working properly with physics, and touched up our animation blueprints with what animations we had done.

I also made an effect inside of Unreal, using a material and a mask to create a pulsing signal ring effect. I put it into a blueprint with the remote control.














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