This week I worked on creating an FK rig for our Dr. Frankenstein interactive character. I kept his body and head fairly simple, but rigged his fingers for optimal bendability. For the next pass I plan to refine the rig by make the weights perfect, creating more interesting controllers and maybe adding some driven keys for more time efficient animation.
I also set up his assets in Engine and went over some geo update requests with Amiee for the final skin.
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