Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Sunday, September 18, 2022

Rendering a Still Shot in Unreal 5

 Rendering a Still Shot in Unreal 5: 

  1. Under Your Content browser settings, make sure that both Show Engine Content and Show Plugin Content are checked. 
  2. Create a Camera and pose it however you like. 
  3. Open your Movie Render Queue. Windows > Cinematics > Movie Render Queue (You may need to enable this plugin under settings > Plugins)
  4. Click Render and Select you camera you want to render from. Don't forgot to set your file path for your render location.


Helpful Video Link:

Thursday, September 15, 2022

Helpful Tips for Modeling in Maya

 Tips: 

  •  Create an object and hit 3 on the keyboard to enable smooth mesh preview. Then under Modify, select 'Convert smooth mesh preview to polygons'. 




Sunday, September 11, 2022

Nanite issues on Tech Art Homework

 In the current version of Unreal 5, Nanite does not support meshes that contain textures that are two sided or materials that contain masks. 


When these meshes are converted to Nanite, they will appear dark or completely lose their material/texture. 


I unchecked two-sided on some of the materials that were affected, and this solved the issue. Others I simply could not fix, and had to leave unoptimized. 

Monday, August 29, 2022

3D Pixel Art Assignment Troubleshooting Documentation

    While working on the 3D pixel art assignment, I ran into some roadblocks whilst learning my way around in Unreal 5. Here are some things I learned to keep in mind on this first assignment. 

    While working between Maya and Unreal, keep your unit of measure in Maya to centimeters (default) since Unreal units are equivalent to centimeters. 

    Make sure that when you are scaling images you work in units of 2, ex. 16, 24, 32, etc., as I ran into an issue with getting my blocks to line up with my image plane when uploading my mesh into Unreal. Be careful when using the crop tool on your canvas' in photoshop, as I used it to crop my canvas to 32x32, and it cropped it to 32x31 without my knowledge, hence the issue with my blocks not lining up. 

    If you load a scene in Unreal and your outliner contains your assets, but they are greyed out and say "(unloaded)" next to them, go into the World Partition window, drag a selection over the part of the world that contains your assets that you want to load, and then right click and select "Load Selected Cells." This should bring back your assets that you placed into the scene. 

Final Presentation: Howl's Moving Castle

 Final Presentation: Howl's Moving Castle For this last turn in, I worked on implementing animations that Marshall created using my cast...