Wednesday, June 21, 2023

Sprint #3 Delivery: Howl's Moving Castle

 Sprint #3 Delivery: Howl's Moving Castle

This delivery, I worked on a second pass of the Castle rig, using the most up to date geometry from last sprint. I used the same skeleton with a few adjustments, and decided with feedback from others to make the legs IK instead of using the FK setup I had originally since we'll only be creating a walk cycle.
The IK leg setup will also remedy the issue with the legs not being long enough because the body can be raised and exaggerated a bit with the IK suspension system. I updated the controls to fit with IK legs, and created some more custom controllers for the base, eyes, and some extras for use while setting driven keys.

Here is a screen shot of the rig so far.


And a video of the controls I have working so far.


These are some references that I used to create my custom controllers. I plan to add more next sprint as well.


These are the controllers I created. 


I also set up our newest Presentation linked below: 
 

Tuesday, June 6, 2023

Sprint #2 Delivery: Howl's Moving Castle

 Sprint #2 Delivery: Howl's Moving Castle

This delivery, I worked on a first pass of the Castle rig, focusing on the base as I wait for the final models from my teammates. I created a system so that the castles legs and base can all move independently of each other, and locked attributes to ensure proper movement of body and legs. I also created custom controllers for the legs of the castle.

Next, I referenced the rig into another maya file and began posing the rig for a first pass at animation. This helped me get a feel for any changes I would need to make to the rig/skeleton, and give feedback to the 3D artists. I want to either create stretchy limbs, or have the 3D artists lengthen the legs.

Then I set up the PowerPoint presentation for this sprint and made final touches once everyone's information was in.

https://docs.google.com/presentation/d/1P5nZBh3XFGB4UrGvfDa2vlTaLMQVwAuAUvvAfcizoIo/edit#slide=id.g1e3c39f62a1_0_0 


Final Presentation: Howl's Moving Castle

 Final Presentation: Howl's Moving Castle For this last turn in, I worked on implementing animations that Marshall created using my cast...