Monday, August 29, 2022

3D Pixel Art Assignment Troubleshooting Documentation

    While working on the 3D pixel art assignment, I ran into some roadblocks whilst learning my way around in Unreal 5. Here are some things I learned to keep in mind on this first assignment. 

    While working between Maya and Unreal, keep your unit of measure in Maya to centimeters (default) since Unreal units are equivalent to centimeters. 

    Make sure that when you are scaling images you work in units of 2, ex. 16, 24, 32, etc., as I ran into an issue with getting my blocks to line up with my image plane when uploading my mesh into Unreal. Be careful when using the crop tool on your canvas' in photoshop, as I used it to crop my canvas to 32x32, and it cropped it to 32x31 without my knowledge, hence the issue with my blocks not lining up. 

    If you load a scene in Unreal and your outliner contains your assets, but they are greyed out and say "(unloaded)" next to them, go into the World Partition window, drag a selection over the part of the world that contains your assets that you want to load, and then right click and select "Load Selected Cells." This should bring back your assets that you placed into the scene. 

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