Wednesday, June 21, 2023
Sprint #3 Delivery: Howl's Moving Castle
Tuesday, June 6, 2023
Sprint #2 Delivery: Howl's Moving Castle
Sprint #2 Delivery: Howl's Moving Castle
This delivery, I worked on a first pass of the Castle rig, focusing on the base as I wait for the final models from my teammates. I created a system so that the castles legs and base can all move independently of each other, and locked attributes to ensure proper movement of body and legs. I also created custom controllers for the legs of the castle.
Next, I referenced the rig into another maya file and began posing the rig for a first pass at animation. This helped me get a feel for any changes I would need to make to the rig/skeleton, and give feedback to the 3D artists. I want to either create stretchy limbs, or have the 3D artists lengthen the legs.
Then I set up the PowerPoint presentation for this sprint and made final touches once everyone's information was in.
https://docs.google.com/presentation/d/1P5nZBh3XFGB4UrGvfDa2vlTaLMQVwAuAUvvAfcizoIo/edit#slide=id.g1e3c39f62a1_0_0
Monday, May 22, 2023
Sprint #1 Delivery: Howls Moving Castle
Sprint #1 Delivery: Howls Moving Castle
For this first delivery, I established myself as a Production Manager of sorts and worked with everyone on the team to create a schedule to fit their needs. I then made a Trello so we can all keep track of our tasks.
As far as ownership on this project, I will be in charge of rigging and animation solutions. I laid out a PureRef for a Castle ROM and compiled some examples of rigs that have parts similar to that of the castle.
I did a lot of research on how the creates of the Movie created the rig for the castle, and how they animated it. In the video below, it shows a simple 3D model for the castles base and 2D planes for the castles upper parts.
This video gives insight into the entire process for rigging and animating the castle: https://www.youtube.com/watch?v=0_pYR20MAY0. I plan to create animation layers and break the geometry into three sections as the animators did for the castle in the film.
Our team has decided to stick with a fully 3D castle, simply because we want to have an amazing portfolio piece, but also because we want to be able to change the direction our character is moving without worrying about if the pieces will look correct if we change the angle of the camera.
As far as rigging research goes, I found and followed a very useful LinkedIn tutorial for rigging mechanical objects that will help me immensely when trying to quickly animate the top parts of the castle. I took a screenshot of the course description below and show the rig that has a total of 4 joints and 15 moving parts. It animates depending on how the rest of the system behaves.
I couldn't add gifs/videos to a PureRef, so I will post my animation reference here:
Finally, I created the template for the slideshow presentation, added my work and distributed it to my teammates to contribute, which I've linked here:
https://docs.google.com/presentation/d/1LxfaJHhQvMkISFIMZfd2K8URYbdUURWikM9qNpBjJqI/edit?usp=sharing
Saturday, April 22, 2023
Figure Drawing Portfolio
Drawing Portfolio - Common Art 2023
Starting Collage
These renderings were made at the beginning of our drawing class, I was getting the hang of drawing on paper again.
Final Collage
These are the best rendering I made during class, I had time to do more shading and lighting on them than the other poses.
Thursday, February 2, 2023
Lighting Workshop Module 4
For this assignment, I found an asset pack on the Epic store and set dressed my own scene.
I used lumen and nanite for both shots.
The first image is set at sunset, and I decided to give the sky a dark purplish red color, similar to the sky before a big storm.
Thursday, January 26, 2023
Lighting Workshop Module #3
Thursday, January 19, 2023
Lighting Workshop Module #2
Final Presentation: Howl's Moving Castle
Final Presentation: Howl's Moving Castle For this last turn in, I worked on implementing animations that Marshall created using my cast...
-
Final Presentation: Howl's Moving Castle For this last turn in, I worked on implementing animations that Marshall created using my cast...
-
These are some 3D models that inspire me. All of them come from the artist Miki Bencz. Inspiration PureRef Board
-
Sprint #1 Delivery: Howls Moving Castle For this first delivery, I established myself as a Production Manager of sorts and worked with ever...