Thursday, November 3, 2022

Week 10 VR Hands And Props (Clean Pass)

 For this round, I updated the crab claw rig to match the new geometry. I added joints to increase its bendability and helped guide retopology for better deformation. 



I also updated the tentacle rig and helped with its topology as well. 


For the remote, I remade the rig so that the joint in the center is closer to wear someone would grab it, and put a bone in for the button, fixing the rotation of that joint for better animation.











Thursday, October 27, 2022

Rigs For VR Game

 Remote Proxy Rig
I made a simple remote rig for the proxy pass, it has a joint for an all anim, 
and a joint for pushing the button down.




Tentacle Rig Proxy
One of our arms is a tentacle, this FK rig only has a simple joint chain at the moment, I may add some  driven keys to help our animator if possible.




Crab Claw Rig Proxy
Our other arm is a crab's claw. This rig is also a simple FK rig. We may go in and have a crab hand, rather than the full hand and forearm.







Tuesday, October 18, 2022

Cannon Assignment

 PureRef: Spanish Armada cannon incorporating Steampunk features and porcelain materials 

2D Character Rig

Character Designed in Procreate and Photoshop, Rigged in Unity 2022








Monday, October 17, 2022

Monday, October 3, 2022

Simple Crate Assignment Pt. 2

 High Rez model, sculpted in Z brush and Rendered using Substance 3D Stager.


Final Presentation: Howl's Moving Castle

 Final Presentation: Howl's Moving Castle For this last turn in, I worked on implementing animations that Marshall created using my cast...